March 8th, 2014: The stunning rapidity of posts continue with a new record review. Hopefully this precedes more productivity, there are a lot more great records to come. I am trying not to buy any more records until I have systematically listened to and familiarized myself with the ones that I have. Of course, I have bought a few new records recently, but nothing of note. Except maybe Disco Dracula, but I’ll get to that when I get to my crate of disco singles.
February 11th, 2014: One day I will resume reviewing records, I’ve been keeping busy other ways and it is very hard to write about music, even music that I like. Record reviews will resume when I get back into the groove of music writing. One problem is that record players are so immobile, very hard to take to coffeeshops and such.
After a solid month-and-a-half I am withdrawing a submission I made to the Escapist, an independent online video game magazine and posting the interview here. I sent them a pitch after I had an opportunity to interview the developers of the indie game Quadradius and despite Escapist having a page asking for submissions, they didn’t respond to me at all, even to confirm they received my pitch. Of course, I would like to be paid for my writing, but I write for the purpose of having what I write read by other people. I do not write to have my words sitting in a neglected inbox.
I have been very disappointed with “independent” presses lately. I have found both the Gothamist and the Escapist to be black holes of communication. Black holes of communication are very discouraging and my life is too short to throw my hard caring work into a black hole. Science Fiction and Fantasy, Strange Tales, and Isaac Asimov’s Science Fiction Magazine all respond quickly and professionally to my submission with rejection letters. This lets me know that someone at least gave my writing a try and lets me know I can move on, submit elsewhere and get on with my life.
Of course, looking over Escapist’s editorial calendar (http://cdn.themis-media.com/media/global/images/library/deriv/664/664345.docx) seems to indicate that they are focusing on hyping specific AAA games, calling for content to correspond to the releases of and focus on games like Dark Souls 2, Titanfall and the new Thief and Final Fantasy game. Perhaps I should count myself lucky my integrity will be preserved.
They have a week devoted to auteurs, advancing a specific individualist/geniusist perspective that my piece is a deliberate counter to. The purpose of my interview with the QR developers is to show how the creation of a videogame is a social process. Of course, I don’t think that the Escapist is purposefully suppressive a counter-narrative to “game gods;” I do think that individualist-capitalist hero-worship hegemonic narrative is largely unquestioned, especially in the nascent independent gaming journalism, which we are all aware has never been regarded as a source of deep critical thinking.